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Computer Animation: Algorithms and Techniques. The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling
Algorithms and Techniques
von
Richard Parent
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- ISBN:
1-55860-579-7
- Erschienen bei: Academic Pr Inc
- Reihe:The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling
- Erscheinungstermin:08.2001
- Einband:
gebunden XXII, w. numerous figs., col. figs. on 8 plates. 24,5 cm
- Seiten:
552
- Gewicht:
1161 g
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Kurzbeschreibung
Computer animation is a cornerstone of the gaming and film industries, and it plays a growing role in scientific research and corporate communications as well. Increasingly, the animation used in these areas requires specialized programming that augments the functionality provided by commercial animation products. This is a serious, high-end book directed at two large audiences in the animation field. First, it provides a solid theoretical orientation and extensive practical instruction for programmers who develop new animation applications and customize existing ones. Second, it helps professional animators determine which of their concepts can be realized using commercially available software, which demand custom programming, and what development strategies are likely to produce the most satisfying results.
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