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Advanced Renderman: Creating CGI for Motion Pictures

   von Larry Gritz, Anthony A. Apodaca

buch.de-Verkaufsrang:
ISBN-10:
1-55860-618-1
ISBN-13:
978-1-55860-618-0
Erschienen:
12.1999
Titel voraussichtlich versandfertig innerhalb 3 Wochen.
Einband:
kartoniert/broschiert
Sonstiges:
XVI, w. figs. (some col.) 23,5 cm
Seitenzahl:
560
Gewicht:
957 g
Erschienen bei:
Academic Pr Inc

Kurzbeschreibung

Just published in December 1999, this book has sold over 4,600 copies in the last four months. With the field of computer graphics and animation moving at the speed of light, this book, written by the world's foremost RenderMan experts, is a clear, concise, and technical exploration of this computer graphics and animation rendering tool that professionals will need for years to come.

Beschreibung

Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.§Explore the Power of RenderMan §Use the entire range of geometric primitives supported by RenderMan.§Understand how and when to use procedural primitives and level of detail.§Master every nuance of the Shading Language.§Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.§Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media.§Use antialiasing to ensure that your shaders are free of artifacts.§Minimize the expense of rendering scenes by optimizing input.§Other Features from Advanced RenderMan §Offers expert advice and instruction applicable to any RenderMan-compliant renderer.§Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard.§Includes a chapter reviewing key math and computer graphics concepts.

Inhaltsverzeichnis

Preface §Introduction §1. Photosurrealism §2. Review of Math and CG Concepts §Scene Description §3. Describing Models §4. Geometric Primitives §5. Handling Complexity §6. How PhotoRealistic RenderMan Works §Shading §7. Introduction to Shading Language §8. Texture Mapping and Displacement §9. Illumination Models and Lights §10. Pattern Generation §11. Shader Antialiasing §12. A Gallery of Procedural Shaders §Tricks of the Trade §13. Storytelling Through Lighting §14. CG Lighting Controls §15. Volumetric Shaders for Visual Effects §16. Non-Photorealistic Rendering §17. Ray Tracing in PRMan §Afterword §Bibliography



Mehr über...
  • Mehr über:  Rendering, CGI (Common Gateway Interface), Computers - Desktop Publishing, Computers / Computer Graphics, Computers / Digital Media / Video & Animation
  • Mehr von: 
  • Mehr von:  Larry Gritz, Anthony A. Apodaca, Academic Pr Inc


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