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Beginning Iphone 3 Development: Exploring the Iphone SDK

   von Dave Mark, Jeff Lamarche

buch.de-Verkaufsrang:
3187
ISBN-10:
1-4302-2459-2
ISBN-13:
978-1-4302-2459-4
Erschienen:
07.2009
Sofort lieferbar
Einband:
kartoniert/broschiert
Sonstiges:
XXV, w. figs. 23,5 cm
Seitenzahl:
555
Gewicht:
778 g
Erschienen bei:
APress

Kurzbeschreibung

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you, and it's now updated for iPhone OS 3. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone 3 Development: Exploring the iPhone SDK offers a complete soup-to-nuts course in iPhone and iPod Touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders, as well as new capabilities including cut, copy, and paste in iPhone OS 3. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system.
You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. You'll get started with the major features of Apple's newest iPhone OS 3, which includes in-app purchase, push notification service, peer-to-peer connectivity, and new frameworks for external accessories, maps, media player, and stores. There's a lot to learn, but with Apple's iPhone SDK, this book, and your imagination, you'll have all you need to start building your very own best-selling iPhone applications.

Beschreibung

Beginning iPhone Development: Exploring the iPhone SDK is the second beginning level book from Apress that is written for developers who want to program Apple s iPhone, this time focusing on how to take advantage of the powerful new SDK that Apple are due to release in the second half of 2008.§So while our first book (Beginning iPhone Application Development 978-1-4302-1051-1) was a general introduction to application development on the iPhone with general introductions to the tools of the trade such as Objective-C, the platform APIs and developer tools, this second book focuses specifically on the new iPhone 2 SDK, which will give developers new ways to create experiences for iPhone users.§Readers will discover how to create programs for the iPhone using Apple's official Software Development Kit (SDK). Readers will learn to design user interfaces using Apple's Interface Builder tool, starting with simple interfaces and progressing to complex, professional-quality multi-view applications. Using a practical step-by-step approach, the readers will see how to implement common iPhone application interfaces and learn about about the Model-View-Controller approach to programming used throughout the iPhone SDK. Readers will also see how to interact with the user through the iPhone's multitouch screen as well as learn how to save data using the iPhone's file system and the embedded SQLite database. The book is packed with information and code samples showing how to exploit all the goodness of the new SDK from the iPhone's built-in accelerometer to the built-in camera and everything in between.

Inhaltsverzeichnis

1 Introduction, General iPhone SDK Info, Roadmap§2 Hello iPhone / Hello World§3 Introduction to and Controls§4 More Controls and User Interface§5 Introduction to Multi-View applications§6 Toolbar Controllers - building toolbar app§7 Navigation Controllers - building hierarchical §8 Adding Application Settings§9 File Management§10 Basic Drawing§11 Interacting with Multi-Touch Screen§12 Accessing Core Location§13 Accessing the Accelerometer§14 Handling Low Memory Notifications§15 Accessing the Camera and Photo Library§16 Accessing the address book§17 Where to go next

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Mehr über...
  • Mehr über:  Computers - Languages / Programming, iPhone SDK, Computers / Software Development & Engineering / General, Computers / Hardware / Handheld Devices
  • Mehr von: 
  • Mehr von:  Dave Mark, Jeff Lamarche, APress


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