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 An essential resource, this book uses hands-on tutorials to teach filmmakers and animators how to create short films using 3ds max. It details the entire process of creating a short film using a real film series. The companion DVD-ROM offers sample animation from the books, tutorial files, and clips of original dialog. ... |  This book and DVD package presents the concepts and techniques artists need to create convincing CG lighting effects with 3ds Max--a vital skill for any 3D artist creating models, characters and CG environments. This new edition features new sections on radiosity techniques, rendering with mental ray, and compositing, along with practical tutorials using the free demo versions of 3ds Max and Combustion supplied on the companion DVD. ... |  Realize your vision with renders that can only be achieved with a powerful engine like mental ray. Practical examples get you using mental ray quickly. Practical examples get you using mental ray quickly. Get the simple explanation of how shaders work, and learn how to integrate mental ray features including, lights, materials. True global illumination, ambient/reflective occlusion, caustics, sub-surface scattering, and more are within easy ... |  Bring new realism to your visualizations with a command of the 3ds Max toolset. Three step-by-step tutorials demonstrate exterior and interior, day and night lighting scenes. You learn the nuts and bolts of importing models from CAD programs, lighting, applying mr shaders and materials, and optimizing your renders. Mental ray is made simple with an accessible description of its tools. * Color reproductions illustrate a wide array of subtle ... |  Write your own MAXScript functions and utilities to automate repetitive tasks and create custom tools and UI elements. Beginning with an introduction to essential programming concepts, you learn the MAXScript basics that include cloning objects, MAX commands, toolbar access, picking scene nodes, picking points, and using the mousetrack command and painter interface. Real-world tutorial examples are provided throughout the book to demonstrate how ... |  3ds Max At a Glance, a full-color, entry-level book, written by noted industry professional George Maestri, uses a highly visual method to teach basic 3ds Max techniques. Beautiful, crisp layouts visually explain important concepts and Max workflows, and step-by-step tutorials provide hands-on reinforcement. Interface features, menus, key commands, and rendering settings are presented in helpful, economical detail with arrows, diagrams, and ... |  "Introducing 3ds Max 2008" breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline--from preproduction through postproduction--with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling ... |  Chistian da Silva Caetano zeigt in diesem Buch, wie man Architektur - von innen und von außen - mit 3ds max visualisiert. Vom Grundkonzept über den Datenimport bis zur Geometrie der 3D-Modellierung geht er Schritt für Schritt vor. Dabei lässt er auch nicht die Feinheiten wie Schatten und animierte virtuelle Kamerafahrten außer acht, so dass am Ende eine realistische Architektur-Darstellung überzeugt. ... | aus der Reihe Focal Press'> Master the latest 3D modeling techniques from some of the best, current game developers in the world. An essential guide for aspiring game artists, Andy Gahan (seasoned, award-winning, smash hit game developer) offers inspirational step-by-step tutorials on modeling for games. Gain the creative edge and speed your way to developing a portfolio to be truly proud of. DVD includes countless examples of quality, professional work highlighting what's ... |  3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simlates it with 3ds Max ... |
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