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Cover: Compression Algorithms for Real ProgrammersCompression algorithms are a part of almost every software application. Whether the compression is used in transportation of large files, archiving important data, or efficient use of the Web, compression algorithms enable every user to manipulate mass quantities of information effectively and efficiently. This book is aimed at the programmer who must choose and implement good compression strategies. Compression algorithms are ideal for Internet ...
 
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EUR 47,01
Cover: The Art and Science of Digital Compositing. Academic Press The digital compositing process is being applied in many diverse fields from Hollywood to corporate projects. Featuring over 30 pages of color, this tutorial/reference.provides a complete overview of the technical and artistic skills necessary to undertake a digital composition project. The CD-ROM contains composition examples, illustrations, and development software. ...
 
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EUR 51,96
Cover: Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.
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EUR 73,23
Cover: Advanced Renderman: Creating CGI for Motion Pictures Just published in December 1999, this book has sold over 4,600 copies in the last four months. With the field of computer graphics and animation moving at the speed of light, this book, written by the world's foremost RenderMan experts, is a clear, concise, and technical exploration of this computer graphics and animation rendering tool that professionals will need for years to come.
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EUR 55,80
Cover: An Introduction to NURBS. Morgan Kaufmann<BR>The latest from a computer graphics pioneer, An Introduction to NURBS is the ideal resource for anyone seeking a theoretical and practical understanding of these very important curves and surfaces. Beginning with Bizier curves, the book develops a lucid explanation of NURBS curves, then does the same for surfaces, consistently stressing important shape design properties and the capabilities of each curve and surface type. Throughout, it ...
 
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EUR 50,78
Cover: Usability Engineering. Morgan Kaufmann-- Emphasizes cost-effective methods that developers can implement immediately.-- Instructs readers about which methods to use when, throughout the development lifecycle, which ultimately helps in cost-benefit analysis.-- Shows readers how to avoid the four most frequently listed reasons for delay in software projects.-- Includes detailed information on how to run a usability test.-- Covers unique issues of international usability.-- Features an ...
 
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EUR 31,12
Cover: How to Use Adobe Photoshop 7 Adobe Photoshop is the world's leading image manipulation software. Used by both professional and amateur graphic designers, it is the de facto standard for print and Web publishing.
A new full-version release is expected in March 2002. This new version is expected to be a major release with significant new features - including: <UL><LI>Mac OS X compliance; </LI><LI>Image browser; </LI><LI>New painting ...
 
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EUR 22,44
Cover: Genetic Programming: An Introduction This unique introduction to GP provides a detailed overview of the subject and its antecedents, with extensive references to the published and on-line literature. In addition to explaining the fundamental theory and important algorithms, the text includes practical discussions covering a wealth of potential applications and real-world implementation techniques. ...
 
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EUR 75,54
Cover: Creative Evolutionary Systems <BR>The use of evolution for creative problem solving is one of the most exciting and potentially significant areas in computer science today. Evolutionary computation is a way of solving problems, or generating designs, using mechanisms derived from natural evolution. This book concentrates on applying important ideas in evolutionary computation to creative areas, such as art, music, architecture, and design. It shows how human ...
 
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EUR 77,90
Cover: Graphics Gems I This sequel to the best-selling volume, GRAPHICS GEMS, contains over seventy-five "gems": Practical computer graphics programming ideas, methods, and thechniques that anyone can use, ranging from basic geometry to advanced image processing and rendering. Many of the gems contain public domain implementations in the C language that are complete and ready to run.Like its predecessor, GRAHICS GEMS II is written by professional graphics programers. ...
 
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EUR 77,90

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