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 This superhero role-playing game--set in a 1999 world that is just getting used to the idea of super-powered individuals--comes complete with tons of character templates, loads of NPCs and everything players need to play a deep game in the Guardian Universe. (Games) ... |  A collection of character sheets for use with Action! System games. The book includes 32 copies of each of three different versions of the basic character sheet, plus a number of abbreviated, half-page Non-Player Character sheets. Also includes the one page Instant Action! Quick Play Rules, which make a handy reference for players during play. ... |  The city-state of Korvosa, largest in all Varisia, has prospered over the last century since its abandonment by its founding nation of Cheliax. Its port brims with black-and-red-flagged ships - the colors of both Korvosa and Cheliax - endlessly trading fineries from the south for Varisian curiosities and her land's natural bounty. As such, Korvosa rightfully claims to be the most cultured and civilized city in the region, yet visitors might also ... |  The city-state of Korvosa, largest in all Varisia, has prospered over the last century since its abandonment by its founding nation of Cheliax. Its port brims with black-and-red-flagged ships - the colors of both Korvosa and Cheliax - endlessly trading fineries from the south for Varisian curiosities and her land's natural bounty. As such, Korvosa rightfully claims to be the most cultured and civilized city in the region, yet visitors might also ... |  In the 22nd Century, a new frontier begs to be explored. But life in the United Systems Alliance Frontier Zone is dangerous. The United Systems Navy patrols the Zone as best as is possible, but the Seven Fleets are spread way too thinly. What's more, there are the Mordum Hegemony and the Shardon Empire to worry about. Danger and excitement go hand-in-hand in The Frontier Zone. This version is a perfect bound paperback, soon to be available on ... |  In the 22nd Century, a new frontier begs to be explored. But life in the United Systems Alliance Frontier Zone is dangerous. The United Systems Navy patrols the Zone as best as is possible, but the Seven Fleets are spread way too thinly. What's more, there are the Mordum Hegemony and the Shardon Empire to worry about. Danger and excitement go hand-in-hand in The Frontier Zone. This is the classic edition, with all of the original artwork. ... |  Wilderness Wars is a rules set for war gaming historical miniatures. It is meant to simulate company and battalion-sized conflicts in the eighteenth century. Through the course of gaming the period for several years, it has become apparent that no current set of rules on the market accurately simulates the medium-sized conflicts of the period. Most rule sets designed for colonial warfare in this period concentrate on skirmish-level actions ... |  The Blue Rose roleplaying game introduced readers to the magical world of Aldea. Now, the full-length sourcebook, by Blue Rose authors John Snead, Dawn Elliot, and Jeremy Crawford, takes you on a comprehensive tour of that world, with endless opportunities for adventure. Learn about the land of Aldis, the fabled Kingdom of the Blue Rose, its history and diverse peoples. Visit the glorious city of Aldis, the greatest in the known world, home of ... |  Targeted at older gamers, this guide profiles 20 adventures for first level characters. Contributers to this specially designed book include Jason Little, Harley Stroh, and Matt Sprengeler. ... |  The Cavalier's Handbook heralds the return of the classic chivalric warrior of 1st edition, a class relegated to a mere footnote in the subsequent editions of the world's most popular roleplaying game. More than just a mounted warrior, the cavalier represents excellence in arms, unsurpassed horsemanship, and a devotion to the code of chivalry. The Cavalier's Handbook includes not only a core class for this knight par excellence, but also prestige ... |
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